Try: XX to launch → wait while they fall → time X or C as they drop (too early whiffs over them). Anyone can hit a falling fighter
Frames at 60 fps. Wind-up = before the hit, Hit = how long it can hit, Recovery = after it, Hold = the end of recovery spent frozen in the last pose. Changes apply at once and are saved in this browser.
| Move | Wind-up | Hit | Recovery | Hold | Total |
|---|