Try: XX to launch → wait while they fall → time X or C as they drop (too early whiffs over them). Anyone can hit a falling fighter
Frames at 60 fps. Wind-up = before the hit, Hit = how long it can hit, Recovery = after it, Hold = the end of recovery spent frozen in the last pose. Changes apply at once and are saved in this browser.
| Move | Wind-up | Hit | Recovery | Hold | Total |
|---|
A 3D brawler in the GetAmped style: 14 fighting styles, juggles, counters and giant fists.
ClightXheavyVjumpX+CguardMsoundEnterpractice
Your style sets your stats and basic moves. With no accessory you use the style's whole move set.
An accessory replaces your attacks, including skills and the ultimate. Some also change stats.
Style, accessory and gear icons from game-icons.net by Lorc, Delapouite, Darkzaitzev, Faithtoken and Sbed, used under CC BY 3.0
Characters and animations: mesh2motion and Quaternius Universal Animation Library (CC0) · Sky: Poly Haven (CC0) · Sounds: Kenney Impact and Sci-fi Sounds (CC0) · Effects: Kenney Particle Pack (CC0)
The blue bar has 4 segments. Skills cost about 1 to 2 bars and ultimates about 3. MP refills over time and when you hit or get hit. Falling off the stage costs 35 HP. Rounds last 99 seconds; win 2 rounds to win the match.
Up to 4 players; empty slots are filled with bots. You play with the style and accessory chosen in the dressing room.